Me and Chapman and Hubbell, we always had this idea to have our own ice hockey arena, with a restaurant where we could evaluate all sorts of food safety ideas.
It grew out of me and Chapman playing hockey at the University of Guelph (that’s in Canada) whenever we could, and led to the development of Chapman’s food safety infosheets, which were posted above urinals and on the backside of toilet doors at the bar bathrooms.
A group of British academics are promoting virtual reality (VR) as the way forward.
It may be hard to pee with VR googles on your head.
I went to the big computer graphics conferences in the early 1990s, where everyone was gaga about this Toronto start-up that did all the graphics for Terminator 2, I’ve had lunch with the founders of Pixar, and I’ve seen Jaron Lanier preach his VR gospel.
Almost 30 years later, the adoption is decidedly slow.
But not according to Nikholai Koolonavich of VR Focus, who writes that thanks to the advancements in technology, reduced development costs and wider adoption of the products, turning to VR to help train people and raise awareness of food poisoning is a logical decision.
The project is titled the The Corrupt Kitchen VR and is being made at the University of Nottingham by the Digital Research Team as a means to educate and train users on food hygiene and food poisoning. Dr Paul Tennent outlines The Corrupt Kitchen VR writing on the projects blog saying: “The Corrupt Kitchen VR is a game where players must balance the task of cooking meals as requests come in with adhering to health and safety rules: keeping themselves and the kitchen clean and free of infestation; ensuring the quality of their ingredients; and ensuring that their employees have all the correct paperwork. The more meals they produce, the more money the restaurant makes and the higher their score. Neglecting the other tasks will certainly make them more money, but there’s an associated risk.”
That’s enough PR fluffery.
I prefer to have my kids cook with me in the kitchen, and teach some basics.